Using the same value on either side of a binary operator is almost always a mistake. In the case of logical operators, it is simply wasted code, and should be simplified. In the case of bitwise operators and most binary mathematical operators, it yields predictable results, and should be simplified.
This rule ignores *, + and -.
if ( a == a ) { // always true
doZ();
}
if ( a != a ) { // always false
doY();
}
if ( a == b && a == b ) { // if the first one is true, the second one is too
doX();
}
if ( a == b || a == b ) { // if the first one is true, the second one is too
doW();
}
int j = 5 / 5; //always 1
int k = 5 - 5; //always 0
doZ();
if ( a == b ) {
doX();
}
if ( a == b ) {
doW();
}
int j = 1;
int k = 0;
The specific case of testing a floating point values against itself is a valid test for NaN and is therefore ignored.
Similarly, left-shifting 1 onto 1 is common in the construction of bit masks, and is ignored.
float f;
double d;
if(f !=f || d != d) { //test for NaN value
System.out.println("f or d is NaN");
} else if ( f != d) { //Noncomliant
//...
}
int i = 1 << 1; //Compliant
int j = a << a; //Noncompliant