Package com.thecoderscorner.menu.remote
Class RemoteMenuController
- java.lang.Object
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- com.thecoderscorner.menu.remote.RemoteMenuController
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public class RemoteMenuController extends java.lang.ObjectThis class manages a single remote connection to an Arduino. It is responsible for check if the connection is still alive, and sending heartbeat messages to keep the connection alive too. This class abstracts the connectivity part away from the business logic. The remote connection is then handled by the RemoteConnector. Normally, one creates a whole remote stack using one the builders, such as Rs232ControllerBuilder.
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Constructor Summary
Constructors Constructor Description RemoteMenuController(RemoteConnector connector, MenuTree managedMenu, java.util.concurrent.ScheduledExecutorService executor, java.lang.String localName, java.time.Clock clock, int heartbeatFrequency)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidaddListener(RemoteControllerListener listener)register for events when the tree becomes fully populated, a menu item changes or there's a change in connectivity.RemoteConnectorgetConnector()get the underlying connectivity, rarely neededRemoteInformationgetRemotePartyInfo()get the name of the device that we've connected to.booleanisTreeFullyPopulated()Check if all the menu items from the remote device are available locally yet.voidsendCommand(MenuCommand command)send a command to the Arduino, normally use the CommandFactory to generate the commandvoidstart()starts the remote connection such that it will attempt to establish connectivityvoidstop()attempt to stop the underlying connector
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Constructor Detail
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RemoteMenuController
public RemoteMenuController(RemoteConnector connector, MenuTree managedMenu, java.util.concurrent.ScheduledExecutorService executor, java.lang.String localName, java.time.Clock clock, int heartbeatFrequency)
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Method Detail
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start
public void start()
starts the remote connection such that it will attempt to establish connectivity
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stop
public void stop()
attempt to stop the underlying connector
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sendCommand
public void sendCommand(MenuCommand command)
send a command to the Arduino, normally use the CommandFactory to generate the command- Parameters:
command- a command to send to the remote side.
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getRemotePartyInfo
public RemoteInformation getRemotePartyInfo()
get the name of the device that we've connected to.- Returns:
- the connected remote device
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getConnector
public RemoteConnector getConnector()
get the underlying connectivity, rarely needed- Returns:
- underlying connector
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isTreeFullyPopulated
public boolean isTreeFullyPopulated()
Check if all the menu items from the remote device are available locally yet.- Returns:
- true if the populated, otherwise false.
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addListener
public void addListener(RemoteControllerListener listener)
register for events when the tree becomes fully populated, a menu item changes or there's a change in connectivity.- Parameters:
listener- your listener to register for events
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