# Source: vertx-stomp-js/stomp_server_connection.js

    /*
     * Copyright 2014 Red Hat, Inc.
     *
     * Red Hat licenses this file to you under the Apache License, version 2.0
     * (the "License"); you may not use this file except in compliance with the
     * License.  You may obtain a copy of the License at:
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
     * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
     * License for the specific language governing permissions and limitations
     * under the License.
     */

    /** @module vertx-stomp-js/stomp_server_connection */
    var utils = require('vertx-js/util/utils');
    var StompServerHandler = require('vertx-stomp-js/stomp_server_handler');
    var Buffer = require('vertx-js/buffer');
    var StompServer = require('vertx-stomp-js/stomp_server');

    var io = Packages.io;
    var JsonObject = io.vertx.core.json.JsonObject;
    var JStompServerConnection = io.vertx.ext.stomp.StompServerConnection;
    var Frame = io.vertx.ext.stomp.Frame;

    /**
     Class representing a connection between a STOMP client a the server. It keeps a references on the client socket,
     so let write to this socket.

     @class
    */
    var StompServerConnection = function(j_val) {

      var j_stompServerConnection = j_val;
      var that = this;

      /**
       Writes the given buffer to the socket. This is a low level API that should be used carefully.

       @public
       @param buffer {Buffer} the buffer
       @return {StompServerConnection} the current {@link StompServerConnection}
       */
      this.write = function() {
        var __args = arguments;
        if (__args.length === 1 && (typeof __args[0] === 'object' && __args[0] != null)) {
          j_stompServerConnection["write(io.vertx.ext.stomp.Frame)"](__args[0] != null ? new Frame(new JsonObject(JSON.stringify(__args[0]))) : null);
          return that;
        }  else if (__args.length === 1 && typeof __args[0] === 'object' && __args[0]._jdel) {
          j_stompServerConnection["write(io.vertx.core.buffer.Buffer)"](__args[0]._jdel);
          return that;
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**

       @public

       @return {StompServer} the STOMP server serving this connection.
       */
      this.server = function() {
        var __args = arguments;
        if (__args.length === 0) {
          return utils.convReturnVertxGen(j_stompServerConnection["server()"](), StompServer);
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**

       @public

       @return {StompServerHandler} the STOMP server handler dealing with this connection
       */
      this.handler = function() {
        var __args = arguments;
        if (__args.length === 0) {
          return utils.convReturnVertxGen(j_stompServerConnection["handler()"](), StompServerHandler);
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**

       @public

       @return {string} the STOMP session id computed when the client has established the connection to the server
       */
      this.session = function() {
        var __args = arguments;
        if (__args.length === 0) {
          return j_stompServerConnection["session()"]();
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**
       Closes the connection with the client.

       @public

       */
      this.close = function() {
        var __args = arguments;
        if (__args.length === 0) {
          j_stompServerConnection["close()"]();
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**
       Sends a `PING` frame to the client. A `PING` frame is a frame containing only <code>EOL</code>.

       @public

       */
      this.ping = function() {
        var __args = arguments;
        if (__args.length === 0) {
          j_stompServerConnection["ping()"]();
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**
       Notifies the connection about server activity (the server has sent a frame). This method is used to handle the
       heartbeat.

       @public

       */
      this.onServerActivity = function() {
        var __args = arguments;
        if (__args.length === 0) {
          j_stompServerConnection["onServerActivity()"]();
        } else throw new TypeError('function invoked with invalid arguments');
      };

      /**
       Configures the heartbeat.

       @public
       @param ping {number} ping time
       @param pong {number} pong time
       @param pingHandler {function} the ping handler
       */
      this.configureHeartbeat = function(ping, pong, pingHandler) {
        var __args = arguments;
        if (__args.length === 3 && typeof __args[0] ==='number' && typeof __args[1] ==='number' && typeof __args[2] === 'function') {
          j_stompServerConnection["configureHeartbeat(long,long,io.vertx.core.Handler)"](ping, pong, function(jVal) {
          pingHandler(utils.convReturnVertxGen(jVal, StompServerConnection));
        });
        } else throw new TypeError('function invoked with invalid arguments');
      };

      // A reference to the underlying Java delegate
      // NOTE! This is an internal API and must not be used in user code.
      // If you rely on this property your code is likely to break if we change it / remove it without warning.
      this._jdel = j_stompServerConnection;
    };

    // We export the Constructor function
    module.exports = StompServerConnection;